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Date:	11/9/99 7:09:44 AM Pacific Standard Time<BR>
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Traveller-digest     Tuesday, November 9 1999     Volume 1999 : Number 1328<BR>
<BR>
<BR>
<BR>
(R)1996. Traveller is a registered trademark of FarFuture Enterprises.<BR>
All rights reserved.<BR>
<BR>
The following topics are covered in this digest:<BR>
<BR>
Re: [OT] One Day In Peace<BR>
Re: Coke (Pepsi?) for The Imperium<BR>
Re: Recovering disabled grav vehicles<BR>
Re: Coke (Pepsi?) for The Imperium<BR>
Re: How do fuel tanks work?<BR>
re: Zhodani Gov't<BR>
Re: Travshorts II<BR>
Re: Zhodani Gov't<BR>
Re: Read all about it ! Sixth Frontier War! It's Official! (... or not)<BR>
Dreaming of  fractal maps<BR>
RE: Sixth Frontier War! Read all about it!<BR>
Re: Dreaming of  fractal maps<BR>
Re: Travshorts II<BR>
Re: Recovering disabled grav vehicles<BR>
Re: Travshorts II<BR>
RE: character sheets and ships papers<BR>
Re: Civil War foreign affairs<BR>
Re: Keith supplements mailed...<BR>
Re: Travshorts II<BR>
Re: Keith supplements mailed...<BR>
<BR>
----------------------------------------------------------------------<BR>
<BR>
Date: Mon, 8 Nov 1999 18:51:25 PST<BR>
From: shadow@krypton.rain.com (Leonard Erickson)<BR>
Subject: Re: [OT] One Day In Peace<BR>
<BR>
In mail you write:<BR>
<BR>
> At 10:13 AM 11/8/99 +0000, you wrote:<BR>
>>The UK law as I understand it, is something like:<BR>
>><BR>
>>A cricket bat being taken home from a crickect bat shop or being<BR>
>>conveyed towards a place where cricket might be expected to be played<BR>
>>(with that bat) or being used at such a venue is a cricket bat.<BR>
>><BR>
>>At other times it is an offensive weapon and thus posession is illegal.<BR>
><BR>
> Some parts of the US (New York City, in particular) have similar laws.  For <BR>
> example, it's illegal to carry a baseball bat if you don't have a baseball <BR>
> on you (I guess the idea is that if you have both, you are actually going <BR>
> to be playing).  I know at one point I purchased a quarterstaff in the city <BR>
> and had it in a carrying case as I was taking it home.  On the subway, a <BR>
> cop asked me what it was, why I had it and asked to see the receipt as <BR>
> proof that I had just bought it and wasn't just toting it around....<BR>
<BR>
We used to have a guy in downtown Portland who had a quarterstaff all<BR>
the time. He used it to assist in skating (old style skates, not<BR>
inline). He'd be moving along a quite a clip, and use the staff to<BR>
vault over curbs. He could also corner on a dime by planting the staff<BR>
and using it for a pivot. <BR>
<BR>
I don't know if he ever used it for self-defense, but it certainly<BR>
would have worked!<BR>
<BR>
- -- <BR>
Leonard Erickson (aka Shadow)<BR>
 shadow@krypton.rain.com        <--preferred<BR>
leonard@qiclab.scn.rain.com     <--last resort<BR>
<BR>
------------------------------<BR>
<BR>
Date: Tue, 9 Nov 1999 13:33:50 +1000<BR>
From: "The Roc" <roc@kewl.com.au><BR>
Subject: Re: Coke (Pepsi?) for The Imperium<BR>
<BR>
- ----- Original Message -----<BR>
From: Michel Vaillancourt <misha@empire.atlantic-online.ns.ca><BR>
To: <traveller@lists.imagiconline.com><BR>
Sent: Tuesday, November 09, 1999 6:36 AM<BR>
Subject: Re: Coke for Kiri (OT)<BR>
<BR>
<BR>
<BR>
> ><BR>
> >Kiri<BR>
><BR>
>         Hey, Kiri!  Instead of learning Hebrew, learn Canadian.  Canuck<BR>
Coke<BR>
> is always made with sugar...  any time I trip south of the 49th, my<BR>
friends<BR>
> always ask me to throw a few cases in the trunk to bring down to them...<BR>
><BR>
<BR>
I knew two women that didn't like Coke made with corn syrup, and I thought<BR>
they were just picky?  This is far wider than I imagined.<BR>
<BR>
ObTrav:  When you are talking about a meg-corp brand of softdrink that spans<BR>
several systems, unless wholly imported, this must have similar incidents?<BR>
(Remember, in my old TU, just to annoy some of the non-Pepsi drinking<BR>
players, Pepsi won the cola wars by the time of the Rule of Man, and Pepsi<BR>
was swept across the galaxy... only it didn't resemble Pepsi or Coke as we<BR>
know it in the Marches.  I wonder how many NPC's gave up drinking it when<BR>
they moved or were transferred to other systems?).<BR>
<BR>
- -- The Roc<BR>
<BR>
------------------------------<BR>
<BR>
Date: Tue, 9 Nov 1999 13:45:48 +1000<BR>
From: "The Roc" <roc@kewl.com.au><BR>
Subject: Re: Recovering disabled grav vehicles<BR>
<BR>
- ----- Original Message -----<BR>
From: Brandon Cope <copeab@hotmail.com><BR>
To: <traveller@lists.imagiconline.com><BR>
Sent: Tuesday, November 09, 1999 7:42 AM<BR>
Subject: Recovering disabled grav vehicles<BR>
<BR>
<BR>
> (I'm sure this comes up at least twice a year, so sorry if I'm bringing<BR>
back<BR>
> an undead thread)<BR>
><BR>
> I tend to design support vehicles and starships for the sake of<BR>
> completeness. However, I run into a problem with Traveller; the primary<BR>
role<BR>
> (or at least a major role) of an ARV (Armored Recovery Vehicle) is to take<BR>
a<BR>
> damaged vehicle from where it was knocked out to where it can be<BR>
effectively<BR>
> repaired. This usually isn't much of a problem with wheeled or tracked<BR>
> vehicles; as long as wheels or tracks or intact, you just tow it back.<BR>
><BR>
> This really doesn't work for grav vehicles, though, unless you want to<BR>
drag<BR>
> them around on their underbodies. As I see it, there are three (well,<BR>
four)<BR>
> possible recovery situations for a grav vehicle:<BR>
><BR>
<BR>
From what I have seen and understand, most heavy AFV's are only towed very<BR>
short distances (to get them to a nearby safe zone for further transport if<BR>
required).<BR>
<BR>
I can see a heavy-lift Grav-Recovery vehicle (similar to a large tilt-tray)<BR>
land in front of a disabled grav-tank, the recovery crew lifting it on<BR>
hydraulic lifts, fitting wheeled jigs front and back (or the tray itself may<BR>
have rollers?), then winching it on board.  Once secured, the recovery crew<BR>
mount the recovery vehicle and diddly bop off to rear area facilities to<BR>
repair the disabled vehicle?<BR>
<BR>
- -- The Roc<BR>
<BR>
------------------------------<BR>
<BR>
Date: Mon, 8 Nov 1999 19:31:53 -0800<BR>
From: "Luther Martin" <martin@ksarul.com><BR>
Subject: Re: Coke (Pepsi?) for The Imperium<BR>
<BR>
<lots of stuff deleted to avoid violating the guiding principles of the TML<BR>
as described in the FAQ - at least *I* will no do it><BR>
<BR>
<BR>
><BR>
>I wonder how many NPC's gave up drinking it when<BR>
> they moved or were transferred to other systems?).<BR>
><BR>
<BR>
And you think the costs of relocating are high within the US! When I moven<BR>
from Maryland to California, my relocation allowance was $20K. How much do<BR>
think it would cost a megacorporation to relocate staff between systems?<BR>
<BR>
------------------------------<BR>
<BR>
Date: Mon, 08 Nov 1999 21:18:38 -0700<BR>
From: cos 90 <cos90@powersurfr.com><BR>
Subject: Re: How do fuel tanks work?<BR>
<BR>
>As the fuel is used in a ships fuel tank, what goes in its place?<BR>
><BR>
>If air is used then it would have to be generated, or air pressure would fall<BR>
>dramatically. <BR>
><BR>
>Vacuum would cause the remaining fuel to boil.<BR>
><BR>
>What else?<BR>
<BR>
The walls of a fuel tank actually consists of two layers: a rigid outer<BR>
layer and a flexible, collapsible inside layer. As the fuel is expended,<BR>
the inner layer begins to collapse, leaving vacuum between it and the <BR>
outside layer. When the tank gets filled, the inner layer expands again<BR>
to fill the inside...<BR>
<BR>
... you realize of course that I am making this up as I go along... :)<BR>
<BR>
<BR>
     Glenn St-Germain  Edmonton, Alberta, Canada <BR>
cos90@powersurfr.com  http://plaza.powersurfr.com/glenn<BR>
        "There is no longer any normal to be"<BR>
                                 -- Gary Numan<BR>
<BR>
------------------------------<BR>
<BR>
Date: Tue, 9 Nov 1999 00:33:24 EST<BR>
From: GypsyComet@aol.com<BR>
Subject: re: Zhodani Gov't<BR>
<BR>
Walter Smith <SmithW@HARTWICK.EDU> did type:<BR>
<BR>
>Can you call the ruling oligarchy Charismatic if they use mind control<BR>
>to gain for themselves the support of the governed?  ;-)<BR>
<BR>
 Er. The Proles get no vote at all. Just as with the Imperium, the common man <BR>
gets some control, sometimes, over his immediate form of government, but the <BR>
governance of the Consulate as a whole is determined top-to-bottom by the <BR>
Nobility. Despite the historical precedents, most modern Zhodani nobility got <BR>
that way due to being psionic. Unlike the Imperium, not all nobles are in <BR>
positions of rulership. The nobility of the Consulate are its sole "Citizens" <BR>
(in the Starship Troopers sense). Everyone else is a citizen (note the lack <BR>
of capitalization) of their homeworld. The noble Citizens do what they like <BR>
with regards to rulership; if a noble wishes to "make a difference" he may <BR>
join the Thought Police, join the military, run for Counselor, take a <BR>
position within the local government (details of this vary from world to <BR>
world), go into business, or take up "good works" in direct aid of the world <BR>
he is part of. Provided he can put food on the table, he is also allowed to <BR>
do nothing, though this is rare.<BR>
<BR>
> The Zhodani technique could be something as simple as laying in<BR>
>a few commands - "Do Not Question The Social Order." <BR>
>"Fulfill Your Assigned Tasks Quickly And Efficiently."<BR>
>"Present A Happy And Contented Attitude To Everyone You Meet."<BR>
>Now the person's brain warps here and there to accomodate these<BR>
>iron, unchangeable commands, like a rain forest might warp to <BR>
>accomodate a four-lane expressway. The expressway builder didn't<BR>
>need to know much at all about the rain forest, and didn't care - as<BR>
>long as he could cut down or pave over anything in his way. Simple<BR>
>wins over complex by making it simple.<BR>
><BR>
<BR>
 This is what the Imperium *thinks* the Though Police do, failing to account <BR>
for the fact that Zhodani are Human, too. Human/Monkey curiosity being what <BR>
it is, this type of adjustment would probably be considered primitive and <BR>
brutal, since better techniques were developed a long time ago.<BR>
<BR>
>Once a simple, reliable technique is developed for keeping the proles<BR>
>in line, will the Zhodani Tvarcheedle spend their resources working on<BR>
>a more complex technique that's nicer to the proles' brains, or will they<BR>
>instead work on making the simple (though brutal) technique more<BR>
>effective and more efficient?<BR>
<BR>
 Human psyche being what it is, the Tavrchedl' will prefer adjustment <BR>
techniques that will stand up under pressure, whether you view the Zhodani as <BR>
benevolent or malevolent. If you have to re-adjust the same poor b----rd <BR>
every few months because his job is stressful enough to shred the "life is <BR>
simple" conditioning you stamped on his brain in three minutes, then you are <BR>
very probably going to work on the twenty minute "good for a decade" <BR>
technique just to keep the workload down. As suggested by the original <BR>
Zhodani Module, this will often involve installing techniques and thought <BR>
channels that help the person "deal" more readily.<BR>
<BR>
 At the risk of ruining the strip, I recommend reading a few weeks of Dilbert <BR>
as if it were a window into a Zhodani business. Keep the following questions <BR>
in mind:<BR>
 -who needs adjustment?<BR>
 -who has been adjusted?<BR>
 -were they Brain-Shellacked or adjusted more subtly?<BR>
 -what coping mechanisms were installed, if any?<BR>
 -has anyone been adjusted too often?<BR>
 -who is the hidden Tavrchedl' officer?<BR>
<BR>
Cheers,<BR>
<BR>
GC<BR>
<BR>
------------------------------<BR>
<BR>
Date: Mon, 8 Nov 1999 21:44:34 -0800 (PST)<BR>
From: Craig Berry <cberry@cinenet.net><BR>
Subject: Re: Travshorts II<BR>
<BR>
> Date: Mon, 08 Nov 1999 13:18:07 -0500<BR>
> From: Juliean Galak <jg42@cornell.edu><BR>
> <BR>
> >I've had a number of responses so far to my request for Traveller short<BR>
> >stories (3-7000 words, any Canon traveller setting, etc) There's room for<BR>
> >more.<BR>
> <BR>
> Hey, I could do this!<BR>
> <BR>
> "They all died"<BR>
> <BR>
> There, that's three words and fits any Canon setting... :)<BR>
<BR>
...and in fact is 66% identical to a published Canon story.  See<BR>
_Twilight's Peak_. :)<BR>
<BR>
- -- <BR>
   |   Craig Berry - cberry@cinenet.net<BR>
 --*--  http://www.cinenet.net/users/cberry/home.html<BR>
   |   "They do not preach that their God will rouse them<BR>
      a little before the nuts work loose." - Kipling<BR>
<BR>
------------------------------<BR>
<BR>
Date: Mon, 8 Nov 1999 22:15:28 PST<BR>
From: shadow@krypton.rain.com (Leonard Erickson)<BR>
Subject: Re: Zhodani Gov't<BR>
<BR>
In mail you write:<BR>
<BR>
> One thing I've wondered about the Zhodani Mind-Rapers vs Zhodani<BR>
> Super-Psychologists: if the first thing you learn about something<BR>
> very complicated is how to make it behave in a very simple fashion<BR>
> that suits your needs, how good will you actually get at understanding<BR>
> the very complex parts of it?<BR>
><BR>
> Let's say that Zhodani psionic adepts learn to read and alter minds.<BR>
> Is it a necessity that they learn the entire workings of the human<BR>
> brain to impose a desired mental state upon it? Can a dissatisfied<BR>
> prole be turned into a happy prole by just applying Mental State #37<BR>
> (Happy, Loyal Prole) on top of whatever real problems that prole had?<BR>
> Perhaps the prole will still have those problems, but be unable to<BR>
> express them or act upon them...or even let anyone know that they<BR>
> still exist.<BR>
<BR>
Sorry, but even at *our* crude level of understanding of the mind, we<BR>
can tell *exactly* what happens when you suppress things that way. The<BR>
suppressed feelings or impulses eventually find another outlet, and<BR>
usually it's a lot less desirable than the original one. <BR>
<BR>
And given the ability to dig into a mind and see what someone is<BR>
thinking (which is pretty much a given from comments in the rules and<BR>
background) you'd be able to *see* this happening. <BR>
<BR>
> The Zhodani technique could be something as simple as laying in<BR>
> a few commands - "Do Not Question The Social Order." <BR>
> "Fulfill Your Assigned Tasks Quickly And Efficiently."<BR>
> "Present A Happy And Contented Attitude To Everyone You Meet."<BR>
> Now the person's brain warps here and there to accomodate these<BR>
> iron, unchangeable commands, like a rain forest might warp to <BR>
> accomodate a four-lane expressway. The expressway builder didn't<BR>
> need to know much at all about the rain forest, and didn't care - as<BR>
> long as he could cut down or pave over anything in his way. Simple<BR>
> wins over complex by making it simple.<BR>
<BR>
Again, we *know* that the warpage gets pretty extreme anytime there's a<BR>
conflict between inner desires and outer behavior. Until and unless you<BR>
"fix" the *source* of the problem (as opposed to slapping more<BR>
behavioral restrictions on top) you are in effect tieing down the<BR>
safety valve on a steam engine, and then slapping patches on each joint<BR>
as it starts to leak. Eventually it blows up in your face.<BR>
<BR>
Heck, look at our world. We've got "mere" social and economic pressures<BR>
keeping people "in line". And yet we still have people "go postal".<BR>
Just *think* what a person with that much anger and hatred could do by<BR>
harnessing the resulting "drive" towards finding loopholes in the<BR>
commands. <BR>
<BR>
"Fulfill Your Assigned Tasks Quickly And Efficiently." is just *asking*<BR>
for a "rules lawyer" mindset to work on it. <BR>
<BR>
> Once a simple, reliable technique is developed for keeping the proles<BR>
> in line, will the Zhodani Tvarcheedle spend their resources working on<BR>
> a more complex technique that's nicer to the proles' brains, or will they<BR>
> instead work on making the simple (though brutal) technique more<BR>
> effective and more efficient?<BR>
<BR>
Anything that requires "mass conditioning" *can't* be simple or<BR>
efficient. The mere fact that you have to do it to *everyone* makes it<BR>
inefficient. And given the facts above, it'll lots of monitoring and<BR>
adjustment. <BR>
<BR>
- -- <BR>
Leonard Erickson (aka Shadow)<BR>
 shadow@krypton.rain.com        <--preferred<BR>
leonard@qiclab.scn.rain.com     <--last resort<BR>
<BR>
------------------------------<BR>
<BR>
Date: Mon, 8 Nov 1999 22:42:49 PST<BR>
From: shadow@krypton.rain.com (Leonard Erickson)<BR>
Subject: Re: Read all about it ! Sixth Frontier War! It's Official! (... or not)<BR>
<BR>
In mail you write:<BR>
<BR>
>>Capital/Core                  365-1116<BR>
>>Former Imperial Army Intelligence officer Colonel Ruys de Bessier alleged<BR>
> today that the Zhodani Consulate continues to hold POW's captured during the<BR>
> Fourth and Fifth Frontier Wars. Colonel de Bessier recently<BR>
> ^^^^^^^<BR>
> Crikey! Thats over 30 years!<BR>
><BR>
> <south park><BR>
> You Bastards!<BR>
> </south park><BR>
<BR>
So? Check the allegations regarding Korean War POWs and more recently,<BR>
Vietnam POWs. <BR>
<BR>
> resigned from the Imperial Army citing "matters of conscience."<BR>
>>During a hastily-organized press conference today, Colonel de Bessier<BR>
> presented what he described as "overwhelming evidence that many of our<BR>
> comrades continue to languish in Zhodani prisons. This is a travesty of<BR>
> civilized behavior, and I, for one, refuse to keep silent any longer."<BR>
>>Colonel de Bessier  maintains that from 2,000 to as many as 10,000 Imperial<BR>
> personnel are held at a number of locations within the Zhodani Consulate,<BR>
> and that seven of these locations have been "positively identified." Colonel<BR>
> de Bessier refused to disclose by what means these identifications were<BR>
> made.<BR>
>>Imperial Military sources declined to comment on these allegations.<BR>
>>A spokesperson for the Zhodani Consulate described the allegations as<BR>
> "laughable and lamentable" and "yet another impediment to lasting peace" but<BR>
> refused further comment.<BR>
><BR>
> Uh-oh! Can any one say *Sixth* Frontier War. Maybe SJG want a bit of<BR>
> conflict as a backdrop, and without the rebellion timeline....<BR>
<BR>
Stop and consider just how many Imperial troops were involved. What<BR>
percentage of the total troop strengths are the POWs. Now consider the<BR>
total Imperial population in the Spinward Marches. What percentage of<BR>
*that* are they?<BR>
<BR>
That's why it's unlikely to lead to a war. They are the equivalent of<BR>
half a dozen POWs from the US. Deplorable, but going to war would kill<BR>
more US troops simply from deloyment accidents, much less combat.<BR>
<BR>
On the other hand, it gives a great excuse to play "Rambo" and try for<BR>
a rescue mission.<BR>
<BR>
- -- <BR>
Leonard Erickson (aka Shadow)<BR>
 shadow@krypton.rain.com        <--preferred<BR>
leonard@qiclab.scn.rain.com     <--last resort<BR>
<BR>
------------------------------<BR>
<BR>
Date: Tue, 9 Nov 1999 02:44:36 -0500<BR>
From: Glenn Grant <neo@total.net><BR>
Subject: Dreaming of  fractal maps<BR>
<BR>
Fellow Travellers,<BR>
<BR>
I have a dream... I have a dream of a program, a very nifty and useful<BR>
program that I would write -- if only I had any programming skills.  Sadly,<BR>
I have none, so I must ask for the assistance of the programmers on the<BR>
list...<BR>
<BR>
On my Mac, I have an After Dark screensaver module called "Planetmaker" --<BR>
a very nifty fractal planet map generator.  I had plans to use it to<BR>
quickly generate realistic world maps for MTU.<BR>
<BR>
Planetmaker's great, but unfortunately the resulting maps are rectangular<BR>
Mercator projections.  But a true Traveller map should of course be<BR>
icosahedral (i.e. Fuller dymaxion projections), I can't help wishing there<BR>
was some way to generate Planetmaker-style fractal maps in icosahedral<BR>
format.  Now wouldn't that be a cool program?<BR>
<BR>
Failing this, it would be  almost as nifty to have a program which would<BR>
convert Mercator map images to icosahedral format (though I anticipate that<BR>
this might distort the image in an all-too-obvious manner).<BR>
<BR>
Either way, the program should be able to generate maps with or without<BR>
overlaid hex grids (I don't find 'em entirely useful, myself), preferably<BR>
in postscript.<BR>
<BR>
Of course, as a Mac addict, I would prefer to see Mac software, or<BR>
MRJ-compatible Java.<BR>
<BR>
The ability to generate maps based on UWPs (or Hydrographic percentages at<BR>
least) would be a bonus, but not entirely necessary.   One could always<BR>
generate a bunch of maps and match them up with appropriate worlds.<BR>
<BR>
Is there any chance some devoted TML programmer might be able to take on<BR>
such a project?  Or (dare I hope?) has some kind soul already done it?<BR>
<BR>
Or am I just dreaming in holographic Technicolor?<BR>
<BR>
Yours plaintively,<BR>
<BR>
 + GMG +<BR>
<BR>
<BR>
          Glenn Grant<BR>
         neo@total.net<BR>
    "Hell is Other Robots."<BR>
- - Robot Hell Brochure, Futurama<BR>
<BR>
------------------------------<BR>
<BR>
Date: Tue, 09 Nov 1999 01:57:52 -0600<BR>
From: Dan Roseberry <rosebee@troi.csw.net><BR>
Subject: RE: Sixth Frontier War! Read all about it!<BR>
<BR>
previous posts <snipped><BR>
<BR>
[sarcasm bomb bay open]<BR>
It doesn't mean war at all. What it means is that one of the Megacorps<BR>
has bought<BR>
Nike and they want to set up a tennis shoe plant on Chronor. Be<BR>
expecting full<BR>
diplomatic relations and economic trade agreements between the Zho C.<BR>
and 3I<BR>
very soon. Also, I'd expect big cuts in the 3I military budget, since<BR>
many citizens<BR>
believe that the age of the frontier wars is over with. In game terms,<BR>
kick all your<BR>
military people out one term short and reduce any pension they may have<BR>
earned<BR>
by 20%. Oh yeah, Strephon feels your pain, but he still thinks it takes<BR>
a village....<BR>
[sarcasm bomb by closed]<BR>
<BR>
Dan Roseberry(Plop 101) IMTU: tc++ tm++ he+  Dr+ Ne+ Da+ etc.<BR>
Hot Springs, Arkansas aka Knorbes(Tree Kraken hunting season opens<BR>
11.13.99)<BR>
<BR>
------------------------------<BR>
<BR>
Date: Tue, 09 Nov 1999 04:28:41 -0400<BR>
From: Michel Vaillancourt <misha@empire.atlantic-online.ns.ca><BR>
Subject: Re: Dreaming of  fractal maps<BR>
<BR>
At 02:44 AM 11/9/99 -0500, you wrote:<BR>
>Fellow Travellers,<BR>
><BR>
>I have a dream... I have a dream of a program, a very nifty and useful<BR>
>program that I would write -- if only I had any programming skills.  Sadly,<BR>
>I have none, so I must ask for the assistance of the programmers on the<BR>
>list...<BR>
><BR>
>On my Mac, I have an After Dark screensaver module called "Planetmaker" --<BR>
>a very nifty fractal planet map generator.  I had plans to use it to<BR>
>quickly generate realistic world maps for MTU.<BR>
><BR>
        [snip]<BR>
<BR>
        Hi. Glenn!<BR>
        I know of one product that will do this...  it is currently in Beta.<BR>
It is by ProFantasy Inc, ("http://www.profantasy.com") and is called<BR>
_Fractal Terrains_.  They are going out of thier way to add UWP support in<BR>
it (mostly at my nagging).  Its a nice piece of kit that generates fully<BR>
developed worlds that can be projected onto several different layouts;<BR>
Mercator and much more.<BR>
        Unfortunately, TTBOMK there are no Mac plans...  however, most of<BR>
thier stuff is pretty well behaved under Virtual PC.<BR>
<BR>
        --Michel<BR>
<BR>
	-+=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+-<BR>
	Michel R. Vaillancourt	misha@atlantic-online.ns.ca<BR>
				ICQ # 31172292<BR>
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<BR>
------------------------------<BR>
<BR>
Date: Tue, 9 Nov 1999 00:12:51 PST<BR>
From: shadow@krypton.rain.com (Leonard Erickson)<BR>
Subject: Re: Travshorts II<BR>
<BR>
In mail you write:<BR>
<BR>
> At 05:08 PM 11/8/99 -0700, you wrote:<BR>
>>> But how do _other_ trees feel about it?  [Actually, since the story was<BR>
>>> published in an e-mail, and therefore no paper was used, the trees<BR>
>>> probably have good reason to like it.]<BR>
>><BR>
>>But trillions upon trillions of electrons were brutally smashed into<BR>
>>phosphor screens _without anasthesia_ so that you couls read this you<BR>
>>bio-centric monster, you ;-P<BR>
<BR>
>         ROFTL!<BR>
>         (Damn fine thing I read TML and *then* open the Coke can....)<BR>
<BR>
Go ahead and laugh, human. The Electron Liberation Front will have it's<BR>
revenge!<BR>
<BR>
- -- <BR>
Leonard Erickson (aka Shadow)<BR>
 shadow@krypton.rain.com        <--preferred<BR>
leonard@qiclab.scn.rain.com     <--last resort<BR>
<BR>
------------------------------<BR>
<BR>
Date: Tue, 9 Nov 1999 17:05:58 +1000<BR>
From: david.d.jaques-watson@centrelink.gov.au<BR>
Subject: Re: Recovering disabled grav vehicles<BR>
<BR>
Dear Folks -<BR>
<BR>
Brandon asked how to recover a damaged grav vehicle, and gave us 4 options.<BR>
<BR>
Another is:<BR>
(5) Oversized ARV (20 tons) is designed as a shell (well, doughnut) and lands<BR>
"around" the damaged AFV, picking it up _within_ its own contra-grav envelope.<BR>
Applies to TNE only, and said ARV is detailed in the "Regency Combat Vehicle<BR>
Guide".<BR>
<BR>
Probably a nod and a wink to Thunderbird-2.<BR>
<BR>
If you don't believe in the "C-V envelope" model, then use option 2. Land<BR>
"around" the AFV, clamp onto it, and take off again. You may decide that an AFV<BR>
that has crashed nose-down into the ground requires an initial jury-rigged lift<BR>
to haul it to a flatter area, then a re-clamping procedure to position it<BR>
correctly for the flight back to base.<BR>
- ------------------------------------------------------------------------<BR>
David "Hyphen" Jaques-Watson        Beowulf Down (Tavonni/Vilis/SM 1520)<BR>
http://www.tip.net.au/~davidjw                       davidjw@pcug.org.au<BR>
"I file things in historical order, with a hashing algorithm of gravity"<BR>
- ------------------------------------------------------------------------<BR>
REQ'D DISCLAIMER - material & opinions contained within are solely those<BR>
of the author and do not necessarily represent, in whole or in part, the<BR>
position of Centrelink or any other Commonwealth Government agency.<BR>
- ------------------------------------------------------------------------<BR>
<BR>
------------------------------<BR>
<BR>
Date: Tue, 09 Nov 1999 12:04:12 +0000<BR>
From: Phil Kitching <postmark.design@btinternet.com><BR>
Subject: Re: Travshorts II<BR>
<BR>
Juliean Galak <jg42@cornell.edu> wrote:<BR>
>At 02:56 PM 11/8/99 +0000, you wrote:<BR>
>>I've had a number of responses so far to my request for Traveller short<BR>
>>stories (3-7000 words, any Canon traveller setting, etc) There's room for<BR>
>>more.<BR>
><BR>
>Hey, I could do this!<BR>
><BR>
>"They all died"<BR>
><BR>
>There, that's three words and fits any Canon setting... :)<BR>
<BR>
I think you need to retune the parameters on your synopsis generator.<BR>
<BR>
<BR>
Phil Kitching<BR>
- --<BR>
  http://www.btinternet.com/~salvo/<BR>
  Postmark Design Bureau, Emerging Technologies Division.<BR>
 "Microwaving half-baked ideas from across the Galaxy"<BR>
<BR>
------------------------------<BR>
<BR>
Date: Tue, 09 Nov 1999 08:34:05 -0500<BR>
From: Ian Ferguson <ian@vax2.concordia.ca><BR>
Subject: RE: character sheets and ships papers<BR>
<BR>
William "Elfman" writes:<BR>
>Hello all,<BR>
><BR>
>I am new to this list so I will be brief and to the point.<BR>
<BR>
	Welcome!<BR>
<BR>
>I am looking for some electron based traveller character sheets<BR>
>and ships papers. Anyone have any of these or at least knows<BR>
>where to find them? These would be for the First version (Black<BR>
>Book Set).<BR>
<BR>
	Sorry, I can't help you with the papers, but FYI the<BR>
	First version is usually abreviated CT (for Classic<BR>
	Traveller), and the Black Book Set is generally called<BR>
	the LBBs (Little Black Books).<BR>
<BR>
:)<BR>
Peez<BR>
<BR>
------------------------------<BR>
<BR>
Date: Tue, 9 Nov 1999 14:36:40 +0100 (MET)<BR>
From: Hans Rancke-Madsen <rancke@diku.dk><BR>
Subject: Re: Civil War foreign affairs<BR>
<BR>
Lyle Youngblood writes:<BR>
<BR>
>    The Zhodani DO try and take advantage of the Civil War.  It's called<BR>
>the 3rd Frontier War and winning it is Arbellatra's springboard into<BR>
>contention for the Iridium Throne.<BR>
<BR>
Right, except that it was the 2nd Frontier War (615-620), not the 3rd.<BR>
<BR>
>    As far as the Vargr, they participated as part of the 3FW's Coalition<BR>
>I am sure and I am one of the faction that views the Extents as no serious<BR>
>threat to Imperial Security anyway.<BR>
<BR>
Brother!!!<BR>
<BR>
<BR>
      Hans Rancke<BR>
University of Copenhagen<BR>
     rancke@diku.dk<BR>
- ------------<BR>
        "The referee should determine the nature of subsequent<BR>
         events based on the individual situation."<BR>
                                _76 Patrons_, p. 8<BR>
<BR>
------------------------------<BR>
<BR>
Date: Tue, 9 Nov 1999 15:21:29 +0100 (MET)<BR>
From: Hans Rancke-Madsen <rancke@diku.dk><BR>
Subject: Re: Keith supplements mailed...<BR>
<BR>
Jerry Paul Sanders writes:<BR>
<BR>
>Ok...made it!!!! I was able to get a few of the Keith Supplements into the<BR>
>mail today before the post-office closed at noon. Worked the remainer of<BR>
>the day and have several more ready to send out on monday. <BR>
<BR>
That's great news! I'm really looking forward to seeing them (and to seeing<BR>
my name in print, natch).<BR>
 <BR>
>Speaking of the Reavers' Deep Sourcebook, I would like to thank all those<BR>
>who helped contribute both their time and effort to it - in particular<BR>
>Jimmy Simpson and Hans Ranke.<BR>
<BR>
Hmmm... I just hope you spelled my name right ;-).<BR>
 <BR>
<BR>
      Hans Rancke<BR>
University of Copenhagen<BR>
     rancke@diku.dk<BR>
- ------------<BR>
"I know there are some people in the world who do not tolerate their<BR>
fellow human beings, and I just can't _stand_ people like that!"<BR>
                                (after Tom Lehrer)<BR>
<BR>
------------------------------<BR>
<BR>
Date: Tue, 9 Nov 1999 08:31:00 -0600<BR>
From: "Joseph R. Dietrich" <yikes@evansville.net><BR>
Subject: Re: Travshorts II<BR>
<BR>
>Go ahead and laugh, human. The Electron Liberation Front will have it's<BR>
>revenge!<BR>
<BR>
ELF, eh? I thought they were limited to aquatic operations.<BR>
<BR>
Ciao,<BR>
<BR>
Joseph R. Dietrich<BR>
yikes@evansville.net<BR>
<BR>
------------------------------<BR>
<BR>
Date: Tue, 9 Nov 1999 07:07:44 -0800 (PST)<BR>
From: Terry Mixon <tlmixon@yahoo.com><BR>
Subject: Re: Keith supplements mailed...<BR>
<BR>
> Jerry Paul Sanders writes:<BR>
> <BR>
> Ok...made it!!!! I was able to get a few of the Keith Supplements<BR>
> into the<BR>
> mail today before the post-office closed at noon. Worked the<BR>
> remainer of<BR>
> the day and have several more ready to send out on monday. <BR>
<BR>
You mentioned some sets were left and you would update your website.<BR>
However, you didn't tell us (those that don't have it saved somewhere)<BR>
what that address is. And the address is....<BR>
<BR>
Thanks<BR>
<BR>
<BR>
Terry<BR>
<BR>
=====<BR>
<BR>
__________________________________________________<BR>
Do You Yahoo!?<BR>
Bid and sell for free at http://auctions.yahoo.com<BR>
<BR>
------------------------------<BR>
<BR>
End of Traveller-digest V1999 #1328<BR>
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